Memento by Mallius
This track showcases some midi instruments i've been working on... there are plenty of patches and sounds out there that are great, however sometimes you just need that one thing that is missing from a song.
Sunday, August 7, 2011
Saturday, July 30, 2011
Descent: Journeys in the Dark - Mini Painting Project
I've had this board game sitting around for a couple years now, of which I've only been able to play it maybe a handful of times... this is a shame because of the vast array of interesting components that comes with it. I have been talking with a few friends of mine over at the gaming store and to remedy this lack of play we've come to the conclusion that there needs to be a weekly descent campaign. Great! In response i've decided that to spice up the game a bit I'd take a go at painting the miniatures that come with the game. I've decided to paint them in a particular order so that we can get the most out of the game even while it is being painted. There are also a few conventions i've decided to use to distinguish the master monsters from the regular minions after they've all been painted.
The Full Array of Descent Miniatures |
So here's the painting order:
-Core Set Master Monsters
-Core Set Minion Monsters
-Expansion Master Monsters
-Expansion Minion Monsters
-Hero Miniatures
To get the feel of what it would be like to paint a descent miniature i ran a test run on one of the Skeleton Archers. I painted it much like i would paint other skeletons in my collection taking inspiration from the card provided in the game box.
Skeleton - Front View |
Skeleton - Side View |
I'm actually rather impressed as to how these miniatures paint up, i was expecting it to be more challenging or to have less detail than it actually does, but all in all it wasn't a bad miniature to paint.
I'll add more updates as models get painted along with any other interesting things i have to add.
Sunday, July 17, 2011
Rusted Doll: The Modern Promethean of Detroit - "Here's Johnny!"
After writing a good deal, i've taken some time to illustrate the main character "Johnathan" of the Rusted Doll: The Modern Promethean of Detroit storyline. He's not too bad looking as long as you keep to his good side.
More to come soon.
More to come soon.
Wednesday, July 13, 2011
"Avernus Gate" - A Geist Audio Drama: DEV BLOG 1 SYNOPSIS
From here on this will be the new home of the Geist Audio Drama Dev. Blog (along with all the other usual things i post here). This is where you'll be able to find all the new and interesting stuff regarding the creation process and updates regarding this project.
I'd like to extend a quick thanks to all involved in this project, without whom there would be no drama nor audio (and believe me you provide plenty of both). Keep up the great work, I for one am looking forward to the great things to come.
So for those new to the project, "Avernus Gate" is the story of Linda Roland and her second chance at life after a fatal car accident involving both her and her late husband Eric. Life quickly becomes a twisted encounter of life meets death drama as her she becomes bound to a ghostly manifestation of death that only can describe itself as "Othello". She finds herself plunged into the world of the Sin-Eaters with her new companion with no choice but to swim as to sink and flounder would be a more perilous a demise than even death could offer.
"Avernus Gate" a Geist Audio Drama is created under a creative commons, attribution-noncommercial-NoDerivs 3.0 license. All opinions expressed are those of the author and are not representative of CCP, hf. Nor is this project endorsed, sponsored or any way affiliated to or by CCP, hf. (WhiteWolf Publishing).
The works of this audio drama are created as a non-profit project to exhibit the stories that may come of the Geist: the Sin Eaters roleplaying game, as a creative dramatic expression of actual play experiences found in the new World of Darkness.
Tuesday, June 21, 2011
My Glass Bottle
My Empty Glass Bottle by Mallius
Just a sample of something i'm currently working on, i'll provide updates as time goes.
Monday, June 20, 2011
Lilith Hesperax V.2 and Update
Its been awhile since i've posted anything, mostly due to my extreme lack of enthusiasm to paint anything worth sharing. On the miniature front, specifically in the area of painting, I've been working on some paint schemes for some Infinity models from the Aleph faction, i've decided on an off blue white that fades into a light purple, think polished ceramic armour. I've also picked up a few items for the ogre kingdoms, which i have a feeling will be getting some attention this summer/winter if i can find a group of people interested in playing warhammer fantasy, i'm not sure how this new expansion is going to factor in the Ogres (or tomb kings for that matter) as both army's magic systems work significantly different than any other army's. We'll see when it comes.
For today i have some pictures of the new Lilith Hesperax Model. I bought this model at the same time as Urien, (see previous post) and painted her, at least partially, the week following. In her current state she's usuable as a finished, fully painted model however there are areas on this model i feel could benefit from closer attention to detail or even just a touch up or two or ten. To be honest, i didn't like painting this model... it sort of fell through on me after 3 days of trying to work up the ambition to try and do something, (anything!) with this model. Her lack of attention to detail paintjob is also reflected in the less than decent performance on the table top, her rules are awesome, i just can't use her right for the life of me... even with 9 power weapon attacks, i only ever land 1 or 2 of them a turn... that archon is looking better and better all the time. now on to the pictures.
I've decided to go with a light blue skin tone on this model, which takes up the majority of the surface area on this model. I decided to adhere to the GW colour scheme for the armour, her signature jade green armour plates. I was tempted to model her with the provided pole arm weapon, but quickly decided against it as the weapon broke when trying to build the model. This is also one of the last metal castings of this model, as all the current metal kits are being converted to "finecast" resin.
Depending on what happens next weekend i might have a few more models to show off, possibly even a finished song of which i currently have 3 different projects on the go. So i'm back to the work table, i'll see you in a weeks time.
For today i have some pictures of the new Lilith Hesperax Model. I bought this model at the same time as Urien, (see previous post) and painted her, at least partially, the week following. In her current state she's usuable as a finished, fully painted model however there are areas on this model i feel could benefit from closer attention to detail or even just a touch up or two or ten. To be honest, i didn't like painting this model... it sort of fell through on me after 3 days of trying to work up the ambition to try and do something, (anything!) with this model. Her lack of attention to detail paintjob is also reflected in the less than decent performance on the table top, her rules are awesome, i just can't use her right for the life of me... even with 9 power weapon attacks, i only ever land 1 or 2 of them a turn... that archon is looking better and better all the time. now on to the pictures.
I've decided to go with a light blue skin tone on this model, which takes up the majority of the surface area on this model. I decided to adhere to the GW colour scheme for the armour, her signature jade green armour plates. I was tempted to model her with the provided pole arm weapon, but quickly decided against it as the weapon broke when trying to build the model. This is also one of the last metal castings of this model, as all the current metal kits are being converted to "finecast" resin.
Depending on what happens next weekend i might have a few more models to show off, possibly even a finished song of which i currently have 3 different projects on the go. So i'm back to the work table, i'll see you in a weeks time.
Tuesday, June 7, 2011
Urien Rakarth
This guy was more fun to paint than I thought he was going to be. This was another early morning paint job, done somewhere around the time of 4am. Late at night i tend to be most experimental with my colour combinations and this time i think it paid off.
I used a combination of P3, Citadel and Vellajo paints on this model using a combination of familiar and unfamiliar techniques. One of the challenges with this model was the cloak. After several attempts i finally settled on a green colour, shaded with purple and highlighted with a light blue that I've used elsewhere on the model.
The skin tone was an adjustment to a scheme that i had once came up with for some wyches. The skin tone on the wyches i founds was a little too contrast strong so i decided to go with a much more gradual effect. The skin was base coated in Trollblood highlight (light grey-brown) and then shaded by adding Regal Blue to the skin tone and washing it into the recesses. Different areas received different tones using the same technique, mostly purples and pink hues.
The face was especially detailed and interesting to paint, the exposed areas of scalp let me create a striking contrast even with the light colours already used in the models skin. I rarely use pure white, but i decided to give it a shot here. I later toned it down a bit with a wash which was dual purpose, also shading the recesses
around the areas of exposed bone.
I used a combination of P3, Citadel and Vellajo paints on this model using a combination of familiar and unfamiliar techniques. One of the challenges with this model was the cloak. After several attempts i finally settled on a green colour, shaded with purple and highlighted with a light blue that I've used elsewhere on the model.
The skin tone was an adjustment to a scheme that i had once came up with for some wyches. The skin tone on the wyches i founds was a little too contrast strong so i decided to go with a much more gradual effect. The skin was base coated in Trollblood highlight (light grey-brown) and then shaded by adding Regal Blue to the skin tone and washing it into the recesses. Different areas received different tones using the same technique, mostly purples and pink hues.
The face was especially detailed and interesting to paint, the exposed areas of scalp let me create a striking contrast even with the light colours already used in the models skin. I rarely use pure white, but i decided to give it a shot here. I later toned it down a bit with a wash which was dual purpose, also shading the recesses
around the areas of exposed bone.
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