Saturday, July 30, 2011

Descent: Journeys in the Dark - Mini Painting Project

I've had this board game sitting around for a couple years now, of which I've only been able to play it maybe a handful of times... this is a shame because of the vast array of interesting components that comes with it.  I have been talking with a few friends of mine over at the gaming store and to remedy this lack of play we've come to the conclusion that there needs to be a weekly descent campaign.  Great! In response i've decided that to spice up the game a bit I'd take a go at painting the miniatures that come with the game.  I've decided to paint them in a particular order so that we can get the most out of the game even while it is being painted.  There are also a few conventions i've decided to use to distinguish the master monsters from the regular minions after they've all been painted.

The Full Array of Descent Miniatures

So here's the painting order:
-Core Set Master Monsters
-Core Set Minion Monsters
-Expansion Master Monsters
-Expansion Minion Monsters
-Hero Miniatures

To get the feel of what it would be like to paint a descent miniature i ran a test run on one of the Skeleton Archers.  I painted it much like i would paint other skeletons in my collection taking inspiration from the card provided in the game box.
Skeleton - Front View

Skeleton - Side View
I'm actually rather impressed as to how these miniatures paint up, i was expecting it to be more challenging or to have less detail than it actually does, but all in all it wasn't a bad miniature to paint.

I'll add more updates as models get painted along with any other interesting things i have to add.

Sunday, July 17, 2011

Rusted Doll: The Modern Promethean of Detroit - "Here's Johnny!"

After writing a good deal, i've taken some time to illustrate the main character "Johnathan" of the Rusted Doll: The Modern Promethean of Detroit storyline.  He's not too bad looking as long as you keep to his good side.


More to come soon.

Wednesday, July 13, 2011

"Avernus Gate" - A Geist Audio Drama: DEV BLOG 1 SYNOPSIS

From here on this will be the new home of the Geist Audio Drama Dev. Blog (along with all the other usual things i post here).  This is where you'll be able to find all the new and interesting stuff regarding the creation process and updates regarding this project.

I'd like to extend a quick thanks to all involved in this project, without whom there would be no drama nor audio (and believe me you provide plenty of both).  Keep up the great work, I for one am looking forward to the great things to come.

So for those new to the project, "Avernus Gate" is the story of Linda Roland and her second chance at life after a fatal car accident involving both her and her late husband Eric.  Life quickly becomes a twisted encounter of life meets death drama as her she becomes bound to a ghostly manifestation of death that only can describe itself as "Othello".  She finds herself plunged into the world of the Sin-Eaters with her new companion with no choice but to swim as to sink and flounder would be a more perilous a demise than even death could offer.

"Avernus Gate" a Geist Audio Drama is created under a creative commons, attribution-noncommercial-NoDerivs 3.0 license.  All opinions expressed are those of the author and are not representative of CCP, hf. Nor is this project endorsed, sponsored or any way affiliated to or by CCP, hf. (WhiteWolf Publishing).

The works of this audio drama are created as a non-profit project to exhibit the stories that may come of the Geist: the Sin Eaters roleplaying game, as a creative dramatic expression of actual play experiences found in the new World of Darkness.