Much of my painting time has been spent working on the Retribution of Scyrah models that i've picked up over the past several weeks. Seeing as the majority of my plans this week have been canceled there is an abundance of time to get a few more of these minis painted up for my next game.
Warmachine seems to have exploded at the Black Knight, so there is always someone there who is up for a game, lucky me! It usually seems that I do much more painting than gaming, however that isn't the case here. I anticipate the overabundance of enthusiasm may calm down when people become "bored" of the game, but for now, i'll get as much gaming in as i can.
Today I have some pictures of some nearly finished Retribution Dawnguard Invictors models painted up using the scheme found on most of the studio models.
Here are the models in the unit i have worked on so far, six in total. The armour was painted with a base coat of Astronomicon grey and then brought up to a pure white over several watered down layers. I think i've managed to get it down to 5 layers to produce what you see, although further shading may be necessary due to the loss of gradation, quick sometimes comes at a cost. The blades have been painted mithril silver and washed with hawk turquoise, details on the armour are washed by a hawk turquoise and white mix about 50:50 each. The darker metal is a basecoat of boltgun metal washed with laviathan purple. The bases were painted in Granite followed by Khemri Brown, and finally Dehneb stone.
This is a work in progress shot of the officer of the unit, notice i have yet to paint the gemstones, i'll get to this hopefully soon!
This is the second most recent model i've painted for this unit. I really like the way the hair turned out.
I've started work on a mage hunters unit as well as hope to get back to the plague tower and imperial city ruins in the near future. All will be done in time!
Wednesday, June 23, 2010
Sunday, June 13, 2010
Retribution of Scyrah WIP - Painting Tests and Tribulations
For the past few days I've been playing around with slight alterations to the privateer press standard paintjob on the Retribution of Scyrah Models. There were a few objectives i had when coming up with a scheme; first the paintjob had to have a range from light to dark colour, secondly it had to us a minimal palette, roughly 3 or 4 colours. I also wanted to bring out a fusion of the organic with technology. To do this i decided to use lots of greens browns and blues all found in nature, along with white painted with NMM technique to harness a truly sci-fi feel.
This archer model demonstrates the above principles although i am debating on repainting the bow to much closer resemble the rest of the models colour. I'm thinking of repainting the armoured parts of the bow with the white paneling featured on the armour, and then repaint the stock to have a metallic blue colour. The base has been base coated with chardonite granite, and then brought up with khemri brown and dehneb stone, a combo that i'm becoming rather fond of for various applications. Static grass and crushed bay leaves were then added to bring some nature to the model.
Once again following the above principles, here's a work in progress shot of a Chimera Mirmadon (Warjack). The bottom half of the model and left arm still need to be painted, in what has become a rather lengthy painting process. I'm looking forward to having this mini finished.
This archer model demonstrates the above principles although i am debating on repainting the bow to much closer resemble the rest of the models colour. I'm thinking of repainting the armoured parts of the bow with the white paneling featured on the armour, and then repaint the stock to have a metallic blue colour. The base has been base coated with chardonite granite, and then brought up with khemri brown and dehneb stone, a combo that i'm becoming rather fond of for various applications. Static grass and crushed bay leaves were then added to bring some nature to the model.
Once again following the above principles, here's a work in progress shot of a Chimera Mirmadon (Warjack). The bottom half of the model and left arm still need to be painted, in what has become a rather lengthy painting process. I'm looking forward to having this mini finished.
Tuesday, June 8, 2010
Oh the Horror - Pink and Blue Horrors of Tzeench
While still in the midst of perfecting these molds these are the first test casts to be made from them. Over all they turned out fairly well despite their imperfections. With a coat of paint these make fine gaming miniaturess.
with each casting each mold gets a little better and a little more detail comes out.
Thats all for now, I'll post more pictures probably later today
with each casting each mold gets a little better and a little more detail comes out.
Thats all for now, I'll post more pictures probably later today
Sunday, June 6, 2010
Tomb Kings - Tomb Guard
So I'm taking a little break from building walls for the evening and have put together a few pieces for a good friend of mine. After much labour and work at getting the mold to cooperate i've managed to cast a few skeletons which turned out fairly well. There are some inperfections from the originals, but these are hardly noticeable after a little care and a coat of paint.
This is the group shot, you can see the original to the far left primed in white, the middle mini is a casting of the first and is primed in a bone pigment. The mini to the right is a casting that has recieved a full coat of paint.
Heres some further closeups on how the painted casting looks with a coat of paint on it. A note on how the model was painted. The first step was to prime the model with bone coloured primer, then wash all bone areas with griphonne sepia. paint all bandages with khemri brown, and all metal areas with scorched brown. dry brush bone areas with bleached bone. Drybrush metallic areas with mythril silver, then wash the entire model with devlin mud, clean up bandages with khemri brown, and bone areas with bleached bone, drybrush talberd with dwarven bronze. Paint trim on shield and armour turquois, highlighting up to bleached bone, wash armour panels with baal red, and paint gems with blood red.
I hope Steven manage to kick a lot of but with these guys.
This is the group shot, you can see the original to the far left primed in white, the middle mini is a casting of the first and is primed in a bone pigment. The mini to the right is a casting that has recieved a full coat of paint.
Heres some further closeups on how the painted casting looks with a coat of paint on it. A note on how the model was painted. The first step was to prime the model with bone coloured primer, then wash all bone areas with griphonne sepia. paint all bandages with khemri brown, and all metal areas with scorched brown. dry brush bone areas with bleached bone. Drybrush metallic areas with mythril silver, then wash the entire model with devlin mud, clean up bandages with khemri brown, and bone areas with bleached bone, drybrush talberd with dwarven bronze. Paint trim on shield and armour turquois, highlighting up to bleached bone, wash armour panels with baal red, and paint gems with blood red.
I hope Steven manage to kick a lot of but with these guys.
Thursday, June 3, 2010
Cities of Death Terrain
So, first of all to explain exactly what is going on here. Yes the plague tower is still being worked on, yes, the green stuff came in, and yes, lots of exciting gaming is on the horizon.
During the brief period that the plague tower was put on hold i got the insane urge to batch up some city terrain, for games of cities of death. I've been using a great deal of the panels from the basillica and shrine of the Aquila kits as i find they go great together. Now given the opportunity I am going to try and make the scope of this project as large as possible, yes, i'd like to see a gaming table where there are buildings cramming ever city block, much like the old games I'd played in Milton... seeing as getting out there isn't usually an option recently, i'm resorting to what i know best, creating. Yes, my personal gaming table needs some buildings, it's looking a little bare in games of 40k.
Here is the progress so far on the terrain set.
During the brief period that the plague tower was put on hold i got the insane urge to batch up some city terrain, for games of cities of death. I've been using a great deal of the panels from the basillica and shrine of the Aquila kits as i find they go great together. Now given the opportunity I am going to try and make the scope of this project as large as possible, yes, i'd like to see a gaming table where there are buildings cramming ever city block, much like the old games I'd played in Milton... seeing as getting out there isn't usually an option recently, i'm resorting to what i know best, creating. Yes, my personal gaming table needs some buildings, it's looking a little bare in games of 40k.
Here is the progress so far on the terrain set.
here is one of the sides of the first ruined building built up... it stands four stories and is mounted on hardboard for stability.
This is the interior with a better view of how the kit comes together. The base still needs a little work but the building itself is painted. A variety of dark brownish greens, browns, and metallics were used to paint the model.
Heres a closeup on the rubble strewn along the bottom edges of rear of the building, notice the column piece in the center of the building on the first floor.
Here's a picture of the second building in the works, still white from the resin casts. I'm undecided whether to extend the building, or broaden it, really. The idea of completing the building in its entirety did cross my mind, however i want to keep it from being unwieldy to game with.
This is the side of the second building in the works. I really like how well the two sets compliment eachother.
Hopefully i'll have some more pictures up soon of some more painted terrain pieces, and another update for the plague tower soon!
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